Character design from A to Z - from sketches to final animation.

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Character design from A to Z – from sketches to final animation.
Character design starts from client's desired references direction. It settles areas of researches to specific graphic styles. First proportion sketches, colors, characters attributes (who he/ she is) body shape, overall appeal.  After we are all happy with first design direction it's time to choose technique to make a character and animate it in the future.
3D animation is what I'm focused on this one, so next steps are:
MODELING / TEXTURING / MATERIAL SHADING
RIGGING / LIP SYNC SETUP
ANIMATING
COMPOSITING
We go through all of them. Pipeline (the ways of doing the same thing differently) are varied and based on some personal tool preferences, technical obligations.
Stay tooned.